Soulstone #002

Price range: $14.99 through $19.99

Add a fully realized frontier settlement to your D&D 5e campaign, complete with ursinor clan culture, Crown-sanctioned institutions, and a low-level investigation aboard a derelict ship. This volume provides setting detail, divine lore, and table-ready locations designed to support campaign continuity, cultural depth, and meaningful player consequences beyond the city walls.

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Description

Beyond Bridgeport’s walls, order depends on trust, restraint, and the willingness to face what others will not.

Soulstone #002 continues the Moonshroud Realms webzine with a deeper look at authority, belief, and the costs of restraint, expanding outward from Bridgeport into the lands and institutions that surround it.

This volume introduces Funnis, a fortified ursinor settlement where strength is tempered by tradition and consensus, and where leadership is earned through action rather than dominance. Alongside this new setting, Soulstone #002 explores divine authority through Soryn, sanctioned power through the Royal Adventuring Society, and the consequences that arise when fear spreads faster than law.

Soulstone #002 contains the following content:

  • FEATURED SETTING: FUNNIS – A clan-ruled ursinor settlement defined by consensus, restraint, and watchful defense, designed as a frontier hub or point of cultural tension.
    • URSINOR CULTURE & CLANS – Myth, governance, and daily life among the ursinor, including the Origin Myth of the First Claw and the roles that hold their society together.
    • SIGNIFICANT LOCATIONS – Key sites within Funnis, including council halls, wayhouses, defenses, and communal spaces grounded in function and tradition.
  • ROYAL ADVENTURING SOCIETY – An institutional counterpart to the Adventurers’ Guild, detailing Crown-sanctioned authority, discretion, and political obligation.
    • ROYAL ADVENTURING SOCIETY: BRIDGEPORT HOUSE – A detailed Society House with interior layouts, personnel, and operational structure.
  • DIVINE FOCUS: SORYN – An Ascendant of restraint, accountability, and justice without cruelty, exploring how mercy and authority coexist under divine scrutiny.
  • ITEMS OF NOTE – Magic items rooted in institutional use, consequence, and controlled access rather than casual acquisition.
  • DUNGEON SERIAL: GUTTERDEEP WARRENS – Chapter Two of the ongoing dungeon serial, continuing the adventure with new depths to explore.
  • ADVENTURE: GHOST SHIP – A low-level sanctioned investigation involving a derelict vessel, dockside rumors, and threats best handled quietly before panic spreads.
  • MAPS, TOKENS & ART ASSETS – Seven detailed maps provided in GM-labeled and player-facing formats, alongside 108 unique tokens (216 total with two styles) and 130 high-resolution art pieces suitable for VTTs, handouts, or campaign use.

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