Embracing the Void (5e)

$8.99

The Void is a cold and harsh place, devoid of many creature comforts we’ve grown a fondness for… but uncovering its secrets could bestow one with untold power.

 

See the extended description below for more information on this volume!

Description

EMBRACING THE VOID

The Void is a cold and harsh place, devoid of many creature comforts we’ve grown a fondness for… but uncovering its secrets could bestow one with untold power.

Embracing the Void contains the following content:

  • MAGIC ITEMS – There is little that the Void’s graspcan’t influence, these seven Magic Items included.
  • ARCHETYPES – Those who have embraced the Voidhave shaped the power gained there into formidableweapons; both steel and eldritch alike. Explore new archetypes for the Ranger, Rogue, and Warlock.
  • MAGICAL SPELLS – The Void is a realm of flowingenergies, open to many spell wielders. Ten new spells aresure to give your campaigns a touch of the unknown.
  • GM VARIANT RULE: INSANITY – The Void hasdriven many brave adventurers to the brink of insanity. Now, Game Masters have new rules to utilize.
  • MONSTERS – A host of monsters that can be foundin the Void. Eight new beasties are ready to assault adventurers that stray too far from safety.
  • SHORT ADVENTURE – Birth of The Dark Tree is a short adventure that is intended to be run as a one-shot, or dropped into a long running campaign.

 

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