EMBRACING THE VOID
The Void is a cold and harsh place, devoid of many creature comforts we’ve grown a fondness for… but uncovering its secrets could bestow one with untold power.
Embracing the Void contains the following content:
- MAGIC ITEMS – There is little that the Void’s graspcan’t influence, these seven Magic Items included.
- ARCHETYPES – Those who have embraced the Voidhave shaped the power gained there into formidableweapons; both steel and eldritch alike. Explore new archetypes for the Ranger, Rogue, and Warlock.
- MAGICAL SPELLS – The Void is a realm of flowingenergies, open to many spell wielders. Ten new spells aresure to give your campaigns a touch of the unknown.
- GM VARIANT RULE: INSANITY – The Void hasdriven many brave adventurers to the brink of insanity. Now, Game Masters have new rules to utilize.
- MONSTERS – A host of monsters that can be foundin the Void. Eight new beasties are ready to assault adventurers that stray too far from safety.
- SHORT ADVENTURE – Birth of The Dark Tree is a short adventure that is intended to be run as a one-shot, or dropped into a long running campaign.
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